What tickets and gold are for
Tickets are the action currency. They are spent when you attack land on the map, and you also use them for 1 VS 1 battles and the Gauntlet in ARCADE mode and to start missions in RPG mode. Gold is the growth and defense currency. It mostly goes into making the land you already own tougher: territory upgrades, Shields and capital moves.
Your history screens show where everything went. You can see your last 99 ticket entries and your last 99 gold entries, each labeled with a reason such as Territory Captured, Attendance Quest, Consolation Reward or Automatic ticket recharge. A quick look now and then makes it easy to spot habits worth changing.
Ticket recharge and battle costs
Tickets refill on their own, one at a time. According to the job descriptions on our characters page, the ticket recharge time is 30 minutes, and an Explorer cuts it to 20 minutes. When your tickets are full you get a "Tickets Are Full!" notification, which you can switch on or off under the ticket recharge option in Settings, Notification.
- Attacking land: the number of tickets used depends on the target land's level. If you are short, the app tells you how many you need.
- Assassin: every attack costs only 1 ticket, whatever the target.
- Voided battles: if a battle is voided by a split second, no ticket is used or the tickets are refunded.
- Auto Mode: automatic battles that come with Ad Removal. Every time you save up 10 tickets, nearby land is attacked at random, and Auto Mode turns off if you battle or upgrade yourself. When you return, the Auto Mode Report shows what happened while you were away.
Ways to earn tickets and gold
Tickets
- Free Tickets: watch an ad to the end to get tickets, available once every set number of minutes.
- Attendance and Daily Quests: completing all daily quests gives a bonus of 5 tickets.
- Quizzes: answer the daily trivia quiz or geo quiz correctly to earn tickets.
- Minigames: eight quick games, Match Up, Spin, Defend, Dodge, Math Run, Merge Up, Stack and Memorize, earn you battle tickets in spare moments. Partner games give gold and tickets too.
- ARCADE and RPG: winning a 1 VS 1 battle pays tickets, and RPG mission rewards include gold and tickets.
- Selling territory: the sale reward converts to tickets, one per territory, sent by mail.
- Welcome gifts: the sign-up reward and the account linking reward include tickets.
Gold
- Capture bonus: enemy land count ÷ 100, up to 99 gold (reached at 9,900 or more enemy tiles).
- Defense reward: 1 gold even when your land is captured.
- Job effects: a Miner earns 1~11 gold per capture, and a Tycoon earns 12~34 gold when a capture fails.
- Gems and treasures: hold land with a gem and its gold arrives by mail every 20 hours, or every 10 hours for a Jeweler.
- Referral code: when a newly signed-up friend enters your code, you both get 500 gold.
- Rankings and clans: ranking rewards and clan battle contribution gold arrive by mail.
- RPG missions: clear missions for gold at every stage.
The "Want more gold?" part of the 9AM Briefing points to the same five ideas: referral codes, attacking big landholders, holding land with gems, partner games and RPG missions.
Where gold goes
- Territory upgrades: more stars mean a lower win rate for attackers. Even the sign-up gift's gold is described as gold for upgrading your territory.
- Shields: priced in gold per territory. While shielded, you can't attack or upgrade.
- Moving your capital: your territory count × gold per territory, and you can move again only after 24 hours.
- Buying tickets: when you tap Purchase, the gold is deducted immediately and the tickets are added.
- Job Pass: gold can buy a 48-hour Job Pass. You can change jobs every 24 hours, and when the pass expires you switch to Starter automatically.
- Other uses: creating a clan (3,000 gold, per the in-app notice), a custom character creation ticket, and building a base in RPG mode.
Changing your grid color is not paid with gold: you watch an ad to the end, and it can be changed only once a week.
The shop: tickets, Ad Removal and Job Pass
The shop, opened from the button beside your ticket count, sells tickets, Ad Removal and the Job Pass, and also lists Free Tickets and Custom character. While Ad Removal is active, the ad after every 12 battles and the ad before selling land or changing your nickname or grid color are skipped, except in RPG. Auto battle comes with Ad Removal, and when the ad-free period ends, Auto Mode turns off too.
Unused items may be refunded within 7 days of purchase, and payments made without a legal guardian's consent may be canceled. To prevent payment errors, guest accounts cannot use the shop, so link an account first if you want to buy something.
Spend wisely: tips and common mistakes
- When the "tickets are full" alert arrives, use them. The alert itself invites you to start capturing right away.
- Spend gold first on upgrading land you want to keep. Attackers face -24% against a 1-star tile and -32% against a 3-star tile, so each star counts.
- Beating a player with lots of land pays more bonus gold, so with the same tickets, a big target can be worth it.
- Shields and capital moves get pricier as your territory grows. Settle your capital's location while you still have few tiles.
- Canceling a Shield to attack wipes the remaining time and does not refund the gold. Skip the Shield on days you plan to attack.
- Failed captures feed the "Solace" daily quest, so claim that reward even on a bad day.