What a job changes
Every job has one special effect, its own weapon and its own grid color. The 8 jobs fall into four types of two jobs each.
- Expansion : Explorer and Warrior. They grow your land through faster tickets and a higher attack win rate.
- Defense : Guardian and Builder. They make your land harder to take.
- Economy : Miner and Jeweler. They bring in extra capture gold and treasure rewards.
- Infiltration : Assassin and Tycoon. They cut ticket costs or soften the loss from a failed capture.
The basic job with no effect is the Starter (Weapon : Stone Axe). When your Job Pass expires, you switch to Starter automatically. You can watch each job's intro video on the jobs page.
Comparison tables
Grid ability, weapon and color
| Job | Type | Grid ability | Weapon | Grid color |
|---|---|---|---|---|
| Explorer | Expansion | Ticket recharge 30 → 20 min | Small Knife | Green |
| Warrior | Expansion | When attacking, win rate +8% | Spear | Red |
| Guardian | Defense | When attacked, defense +18% | Shield | Blue |
| Builder | Defense | Captures gain capital effect | Shovel | Yellow |
| Miner | Economy | Earn 1~11 gold per capture | Pickaxe | Orange |
| Jeweler | Economy | Treasure reward 20 → 10 h | Hammer | Pink |
| Assassin | Infiltration | All attacks cost only 1 ticket | Long Sword | Gray |
| Tycoon | Infiltration | On capture fail, +12~34 gold | Staff | Black |
| Starter | Basic | No special effect | Stone Axe | Brown |
ARCADE, disasters and RPG
| Job | ARCADE bonus stat | Immune to | RPG strong genres |
|---|---|---|---|
| Explorer | Cooldown | Windstorm | Storm, Night, Explore, Stealth |
| Warrior | Punch | Meteor | Storm, Escort, Race |
| Guardian | Block | Earthquake | Breach, Rescue, Escort |
| Builder | HP | Flood | Breach, Explore, Link |
| Miner | Kick | Volcano | Cargo, Link |
| Jeweler | Atk Speed | Pests | Rescue, Supply |
| Assassin | Dodge | Lightning | Night, Stealth, Race |
| Tycoon | Defense | Drought | Cargo, Supply |
The four types up close
Expansion: Explorer and Warrior
The Explorer cuts ticket recharge from 30 to 20 minutes, so you can attack more often in the same time. It is also favored in more RPG missions than any other job. The Warrior gets +8% win rate when attacking, which helps claw back penalties such as the -24% on a 1-star land.
Defense: Guardian and Builder
The Guardian gets +18% defense when attacked; attackers see "Enemy Guardian -18%" in their win rate, which is handy on days you can't log in much. Lands captured by the Builder gain the capital effect, and a capital is the land with the higher defense success rate.
Economy: Miner and Jeweler
The Miner earns 1~11 extra gold on every capture, so the gap grows with every battle you win. The Jeweler shortens the treasure reward time from 20 to 10 hours. Lands with gems pay their treasure gold by mail on that cycle, so the Jeweler collects twice as often.
Infiltration: Assassin and Tycoon
The Assassin pays only 1 ticket per attack, whatever the land's level, which saves the most when you target high-level lands. The Tycoon earns 12~34 gold even when a capture fails, which takes the sting out of tough targets.
Jobs that shine in RPG mode
Each RPG mission lists its advantaged jobs. With one of them you get more attack and take less damage for the whole mission. Legs inside a mission also favor certain jobs and make that leg's task easier: for example, less slowdown per crate in Cargo, more sight and torch time on Night legs, and shorter linking time in Link. The Starter is never included.
| Job | Favored missions |
|---|---|
| Explorer | Magellan: Around the World, Lewis & Clark, Ibn Battuta, Zhang Qian: Journey to the West, Polynesian Voyages, African Safari, Australian Outback |
| Warrior | Magellan: Around the World, Roman Roads, Viking Voyages, Age of Discovery, Three Kingdoms, Boss hunts |
| Guardian | Voyages of Zheng He, Roman Roads, African Safari, Three Kingdoms, Antarctica, Arctic |
| Builder | Lewis & Clark, Roman Roads, Polynesian Voyages, South America: Andes & Amazon, Antarctica, Arctic |
| Miner | Trans-Saharan Trade Route, Ibn Battuta, Australian Outback, South America: Andes & Amazon |
| Jeweler | Silk Road, Voyages of Zheng He, Spice Route: Indian Ocean Trade, Age of Discovery |
| Assassin | Viking Voyages, Zhang Qian: Journey to the West, Three Kingdoms, Boss hunts |
| Tycoon | Silk Road, Voyages of Zheng He, Trans-Saharan Trade Route, Spice Route: Indian Ocean Trade, Age of Discovery |
For mission stories and how to play them, see the RPG mode guide.
How to change your job
Change your job from "Job" in your profile. You need a Job Pass to change.
- Get a Job Pass. It recharges in 48-hour blocks, and you can buy it with gold.
- Pick a job, then tap "Apply".
- After a change, you can change again in 24 hours. Right after recharging, though, you can change once immediately.
- When your pass time runs out, you switch to Starter automatically.
Which job should you pick?
- You attack in short, frequent sessions : Explorer. Tickets recharge every 20 minutes instead of 30.
- You want every bit of win rate : Warrior, with +8% on every attack.
- You log in rarely and want to hold your land : Guardian. Attackers lose 18% of win rate.
- You want the land you take to stay yours : Builder. Your captures gain the capital effect.
- You want steady gold : Miner earns on every capture, Tycoon on every failed one.
- You hold many gem lands : Jeweler, with treasure rewards every 10 hours.
- You go after high-level lands : Assassin. Always 1 ticket, whatever the level.
- You mostly play RPG : check the advantaged jobs of the mission you want. The Explorer is favored in the most missions.
- You mostly play ARCADE : pick the job whose bonus stat covers your character's weak spot.