Territory Battle Guide

The core of GRIDEARTH is the territory battle: you attack a tile next to your land and capture it. This guide collects the rules from the in-game help so you can see how your win rate is decided and which tiles are worth attacking.

Last updated : 2026-11-09

How a battle works

A territory battle is a one-touch fight over a square tile on the world map. One tap, and the result is settled in 5 seconds, so you can fit several battles into a short break. Every battle follows the same steps.

  1. Zoom in. You need to zoom in on the map before you can open tile details and battle.
  2. Pick a tile. You can attack from anywhere in your land, and from your land you can attack in all four directions: north, south, east and west.
  3. Check the win chance. The "Attack?" window shows your win chance along with each item that raised or lowered it.
  4. Tap Attack. Tickets are used based on the level of the enemy land, and the battle begins. Your character throws out a one-line taunt that fits its job.
  5. See the result. If you win, the tile becomes your territory. The result screen also plays your character's victory or defeat voice.
If you have no land yet, tap a spot on the map to build your capital first, then expand around it. The basics of capitals and territory are covered in the map and land guide.

Ticket costs and rewards

Every battle costs tickets. The number depends on the level of the enemy land, and if you are short, the game tells you how many you need. Assassins pay only 1 ticket for every attack, no matter the land's level. To learn how tickets recharge, see the tickets and gold guide.

SituationReward
You capture a tileA bonus of gold equal to the enemy's land count ÷ 100, up to 99 gold. The maximum applies when the enemy holds 9,900 or more lands.
Your land is capturedYou still get a defense reward of 1 gold.
You capture as a MinerYou earn 1~11 gold.
You fail a capture as a TycoonYou earn 12~34 gold.

Because the capture bonus grows with the enemy's land count, the 9AM briefing lists "Attack big landholders" as a way to earn more gold. Quests also tie into battles: the "Solace : Fail" quest counts failed captures, and the "Defense : Upgrade" quest counts territory upgrades. Reach the set count to claim the reward. Quests reset daily at a fixed time, so even a lost battle moves you forward.

How the win rate is calculated

Your win rate depends on the state of the enemy land, your job and the enemy's job, and the distance to each side's capital. These are the items listed under "★ Win rate" in the in-game help.

ItemChange to your win rate
Enemy 1-star land-24%
Enemy 2-star land-28%
Enemy 3-star land-32%
Enemy capital-36%
Enemy position (their character is on that tile)-8%
Enemy is a Guardian-18%
You are a Warrior+8%
Distance from your attacking land to your capital-1 per 1,000 tiles
Distance from the defending land to their capital-1 per 1,000 tiles for the defense

In short, lands with more stars, and capitals above all, are harder to capture. Lands captured by a Builder get the capital effect, so they become as sturdy as a capital. The distance items match the capital tip in the game: the closer to your capital, the stronger you fight and defend. Attacking near your own capital helps you, and a land far from its owner's capital is weaker on defense. The attack window lists every item before you commit, so checking it each time is the most reliable habit.

When a capture fails or shows up late

When many players fight over the same area, you may see an unexpected message. Here are the common ones.

  • Voided by a split second : the battle is canceled and no ticket is used.
  • Someone else captured it first : another player took the tile before you.
  • Finishing up the result : wait a moment; the result is applied automatically.
  • Voided battle : if a battle is voided, your tickets are refunded.
  • Territory already in battle : pick another tile while that fight is going on.
  • Territory being set up : you can battle for it after the remaining seconds pass.
  • Battle timed out : simply try again.
  • Disaster area : you can't attack a disaster area. Hit lands are reset and can't be claimed for 24 hours.
  • Clan members : you can't attack your own clan members. See the clan guide.

If a result is unclear, open your battle history: it keeps the results of your 99 most recent battles. When you return after a while, the game first tells you how many battles happened since you last logged in, and the 9AM briefing sums up your attacks, win rate, defenses and hold rate each morning. See the briefing and quiz guide.

Protecting your capital and land

Your capital has a higher defense success rate, and it also works as a shortcut back to your home base. You can move your capital to another of your lands, and after moving it you can move it again after 24 hours.

  • If your capital is captured : as long as you have other lands, the capital automatically relocates to a random spot among them.
  • If you lose every land : you get a notice that your capital was captured and all territories were lost. Build a new capital and start again; there is still plenty of empty land.
  • Territory upgrade : tap Upgrade to protect a territory. The more stars a land has, the bigger the attacker's penalty.
  • Shield : protects all your territories for a set time. It costs gold per territory, and the game suggests buying one before bedtime.
  • Guardian : when attacked, a Guardian's defense rises by 18%.
While a shield is active, you can't attack others and you can't upgrade. You can cancel it anytime, but the remaining time is lost and the gold is not refunded. After canceling, you have to wait a while before you can buy another shield.

Strategy that follows from the rules

  1. Start with low-star lands. A 1-star land is -24%, a 3-star land -32% and a capital -36%, so fewer stars means an easier capture. Ticket costs also depend on the land's level.
  2. Attack close to your capital. You lose a point of win rate for every 1,000 tiles between your attacking land and your capital. If you plan to push far, consider moving your capital forward.
  3. Hit lands far from their owner's capital. Their defense drops with distance.
  4. Watch for enemy characters and Guardians. A tile with the enemy's character on it is -8%, and a Guardian owner is -18%. A neighboring tile may be the better target.
  5. Go after big landholders. The capture bonus scales with their land count, up to 99 extra gold from a player with 9,900+ lands.
  6. Check the disaster forecast. Disaster areas can't be attacked, and each job blocks one disaster. Compare them in the job comparison guide.
  7. Use shields when you are away. You can't attack or upgrade while shielded, so nights are the natural time.
  8. Win back lost land fast. When your land is taken, tap the notification to jump to that tile and try to win it back.