The Warrior at a glance
| Item | Details |
|---|---|
| Type | Expansion |
| Tagline | A vanguard whose spear lands half a beat early |
| Grid effect | When attacking, win rate +8% |
| Weapon | Spear |
| Grid color | Red |
| Disaster immunity | Meteor |
| ARCADE bonus | Punch |
| RPG strong genres | Storm · Race · Escort |
The prologue on the website's Story page is the Warrior's origin: the Island episode "If only my arms were longer.." leads into "Birth of the Warrior!", a fitting title for a hero who reaches farther with a long spear. The official character write-up describes a spear-hand seasoned on the battlefield who looks past the walls others are building. His spear lands half a beat before anyone's blade, and that half beat decides the fight. Conquest suits him better than settling.
Where +8% fits in the win-rate math
Before you attack, the app shows your final win chance along with a chip for each modifier. The in-app help lists these rules:
- Land: 1★ -24%, 2★ -28%, 3★ -32%, Capital -36%
- Their side: Enemy (position) -8%, Enemy Guardian -18%
- Your side: Warrior +8%
- Distance: Attack: -1 per 1,000 tiles from my capital; Defense: -1 per 1,000 tiles from their capital
The Warrior chip only appears when you attack. It helps most in these situations:
- The opponent's character is standing on the tile. Warrior +8% cancels the enemy position -8% exactly.
- The defender is a Guardian. You win back part of the -18%.
- 3★ land or a capital. The bigger the deduction, the more +8% matters.
- Raids far from your capital. It offsets part of the distance penalty.
When your own land is attacked, the Warrior does nothing. And the only defender job that enters the win-rate math is the Guardian, so attacking land owned by another Warrior costs you nothing extra.
Planning attacks as a Warrior
- Pick your starting tile. You can attack from anywhere in your land, so start near your capital to keep the distance penalty small.
- Count your tickets. Battles consume tickets based on the land's level. The Warrior does not save tickets, so spend each one where the extra odds count.
- Go after big rewards. A capture pays a bonus of enemy land÷100 in gold (up to 99 gold at 9,900+ enemy tiles). Higher odds shine brightest against players with large territories.
- Skip disaster areas. You can't attack a disaster area. The Warrior is immune to Meteor, so a Meteor in the forecast won't cost you your land while you are a Warrior.
ARCADE Punch and RPG battle missions
ARCADE: Punch
In 1 VS 1 battles and the Gauntlet, the Warrior's job points go to Punch. The Practice Mode stat card shows it as "Current job Warrior → Punch," and your fortune's Love score is split between Punch and Kick. Each stat maxes out at 10, so if Punch is already full, the overflow is split evenly among stats below 10.
RPG: roads full of fights
The Warrior is favored in Magellan: Around the World, Roman Roads, Viking Voyages, Age of Discovery, Three Kingdoms and the boss hunts. With a matching job you get more attack and take less damage for the whole mission. It also has three favored legs:
| Leg | Warrior advantage |
|---|---|
| Storm | Less storm damage |
| Race | Slower rival, shorter net recharge |
| Escort | More companion HP |
In Defense mode, the Warrior card plays the Pierce role: its spear pierces up to 4 in a line, so place it where enemies march single file. Its Light Pulse is a red shockwave.
Getting the Warrior, and when to switch
Open the Job tab in your profile, pick the Warrior and tap "Apply." Changing jobs needs a Job Pass, charged in 48-hour blocks and also available for gold. One change is available right after recharging; after that you can change again 24 hours after your last change. When the pass expires, you switch to Starter automatically.
Tip: the Warrior only pays off when you attack. Save up tickets before you switch, then do your attacking while the pass is running. A Job Pass earned as an RPG first-clear reward extends a running pass.
Who should play it, clan role and mistakes
The Warrior suits players who like to attack by hand, challenge big territories and hunt RPG bosses. In a clan it is the natural vanguard for fights you must win. In the clan battle Critical Hit chart, the Warrior lands big hits on the Guardian and takes big hits from the Tycoon.
- Thinking your land gets tougher. The Warrior has no defense effect; that is the Guardian's and Builder's job.
- Believing +8% wins anywhere. Capital -36% and Guardian -18% are still large. Read the chips.
- Missing the pass expiry. As a Starter, the +8% chip is gone.
