The Explorer at a glance
| Item | Details |
|---|---|
| Type | Expansion |
| Tagline | A guide who reaches untouched tiles first |
| Grid effect | Ticket recharge 30 → 20 min |
| Weapon | Small Knife |
| Grid color | Green |
| Disaster immunity | Windstorm |
| ARCADE bonus | Cooldown |
| RPG strong genres | Storm · Night · Explore · Stealth |
The official character write-up pictures the Explorer clearing brush with one small knife and leaving the first footprints on tiles nobody has visited, already eyeing the next tile while others rest. In the app's story prologue, the Coast episode "Would lighter be faster?" leads to "Birth of the Explorer!" Light and quick is exactly what the job's effect delivers: time.
What 30 → 20 minutes actually changes
Grid battles run on tickets. Each attack consumes tickets based on the level of the land you attack, and tickets refill on their own, one at a time. As an Explorer, that automatic recharge drops from every 30 minutes to every 20 minutes, so the same wait leaves you holding more tickets.
Short, frequent sessions feel it most. Auto Mode, available while ad removal is active, attacks nearby land at random every time you save up 10 tickets, so a faster refill makes it run more often too.
Explorer or Assassin? The Explorer increases the tickets coming in; the Assassin (all attacks cost only 1 ticket) cuts the tickets going out. If you often target high-level land, compare the two.
The effect works only while the job is applied. When your Job Pass ends and you return to Starter, the interval goes back to normal.
Winning grid battles as an Explorer
The Explorer has no win-rate modifier, so the plan is "try often, but start where you can win." The attack screen shows your win chance with a chip for each modifier. Read them in this order:
- Land level. An enemy 1★ tile takes -24%, 2★ -28%, 3★ -32% and a capital -36%. Lower levels are the efficient targets.
- Guardians. An enemy Guardian takes another -18%, so leave them for later.
- Enemy position. The tile where the opponent's character stands costs -8%.
- Your starting tile. You can attack from anywhere in your land, but you lose 1 per 1,000 tiles between the attacking tile and your capital.
- Their capital. The defending tile loses 1 per 1,000 tiles from its owner's capital, so far-flung tiles are softer.
A capture pays a bonus of enemy land÷100 in gold (up to 99 gold at 9,900+ enemy tiles), so an Explorer with spare tickets can keep chipping at the edges of a big empire. If your own land is captured, you still get a 1 gold defense reward.
Watch disasters too. Hit lands are reset and cannot be claimed for 24 hours, and disaster areas cannot be attacked. Each job blocks one disaster; the Explorer is immune to Windstorm, so a Windstorm in the forecast is no threat to your land while you are an Explorer.
The Explorer in ARCADE and RPG
ARCADE: Cooldown
In 1 VS 1 battles and the Gauntlet, each job adds points to one matching stat, and the Explorer's is Cooldown. The Practice Mode stat card shows where points come from, such as "Current job Explorer → Cooldown." Each stat maxes out at 10, and overflow is split evenly among stats below 10. Today's fortune adds to stats too, and its Wealth score feeds Cooldown (60 counts as 0; below 60 subtracts).
RPG: the job that reads the road
If your job is one a mission favors (shown in the mission details), you get more attack and take less damage for the whole mission. The Explorer is favored in Magellan: Around the World, Lewis & Clark, Ibn Battuta, Zhang Qian: Journey to the West, Polynesian Voyages, African Safari and Australian Outback. It also has four favored leg types:
| Leg | Explorer advantage |
|---|---|
| Storm | Less storm damage |
| Night | Wider sight and torch |
| Explore | Longer Star view, shorter recharge |
| Stealth | Shorter watchtower sight |
In Defense mode, the Explorer card plays the Rapid role: same damage as Starter, twice as fast. Its Light Pulse is a green whirlwind.
Getting the Explorer
- Open the Job tab in your profile, pick the Explorer and tap "Apply."
- You need a Job Pass to change. Passes are charged in 48-hour blocks and can be bought with gold.
- One change is available right after recharging; after that, you can change again 24 hours after your last change.
- When the pass expires, you switch to Starter automatically, and the app reminds you beforehand.
Some RPG missions include a Job Pass in their first-clear reward. If a pass is running, its time is extended; otherwise it is saved for your next job change.
Who should play it, and common mistakes
The Explorer suits players who check in often, prefer growing by volume, and enjoy RPG navigation legs. In a clan, it keeps the pressure on while Warriors take the must-win fights and Guardians and Builders hold land. In the clan battle Critical Hit chart, the Explorer lands big hits on the Jeweler and takes big hits from the Builder.
- Expecting a better win rate. There is no Explorer chip in the win-rate breakdown.
- Spending extra tickets on capitals and Guardians. Big deductions drain tickets fastest.
- Missing the pass expiry. As a Starter, your recharge is back to normal.
- Forgetting the 24-hour lock. Plan ahead if you will need another job.
