The Assassin at a glance
| Item | Details |
|---|---|
| Type | Infiltration |
| Tagline | A shadow that steps over walls like fences |
| Grid battle ability | All attacks cost only 1 ticket |
| Weapon | Long Sword |
| Grid color | Gray |
| Disaster immunity | Lightning |
| RPG strong genres | Night · Stealth · Race |
| ARCADE bonus | Dodge |
In the official lore, high ramparts are mere fences to the Assassin. With a long sword on his back he approaches without a sound and, instead of a frontal duel, slips the blade through a single opening. He is the one who takes the most expensive tiles at the lowest price. Attack an Assassin's tile and you may hear "Silent approach is my specialty."
Battles measured in single tickets
Grid battles cost tickets. Tickets recharge automatically one at a time over time, and you can also earn them from daily quests, attendance quests, quizzes and free tickets for watching ads. You get a "Tickets Are Full!" alert when they top out, so it pays to plan how you spend them rather than just letting them pile up.
- Normally, tickets are consumed based on the land's level, so a higher-level tile costs more per attack.
- As an Assassin, every attack costs just 1 ticket, whatever the star level of the target.
- When you pick a target, the "Attack?" bubble shows your win chance and the ticket cost. As an Assassin, an Assassin marker appears next to the win chance and the ticket cost always reads 1.
How much you save depends on the target. Against low-level land the difference is small; the more often you hit high-level land, the faster the saved tickets add up.
Where to spend your tickets: choosing targets
The Assassin cuts the cost but leaves the win rate alone. Per the in-app win rate guide, an enemy tile at 1 star is -24%, 2 stars -28%, 3 stars -32% and a capital -36%, with another -18% if the owner is a Guardian. You also lose 1 for every 1,000 tiles between the land you attack from and your capital. Cheap tickets don't make a hard tile easy.
- Big landholders: a capture pays a bonus of their land count ÷ 100, up to 99 gold at 9,900+ tiles. Their upgraded tiles are normally expensive to hit, but for an Assassin each try is one ticket.
- Read the win chance: if the bubble shows a very low win chance, even cheap attempts can fail again and again. Be careful with targets that stack a capital and a Guardian owner.
- When you can't attack: disaster areas can't be attacked, and while your own shield is active you can't attack others. Avoid shield time on the days you plan to raid.
The Assassin makes attempts cheap. If you would rather be paid when a capture fails, compare the Tycoon; if you want a better attack win rate itself, compare the Warrior (+8%).
The Assassin in RPG mode: Night, Stealth and Race
The Assassin is listed under "Advantaged jobs" on Viking Voyages, Zhang Qian: Journey to the West, Three Kingdoms, and Boss hunts. You follow the Vikings across the North Atlantic, the Han envoy Zhang Qian into Central Asia, and the rival kingdoms of 3rd-century China; a matching job gets more attack and takes less damage for the whole mission. In Boss hunts, two bosses are chosen each month and stay out all month, and the Assassin is listed as an advantaged job across Boss hunts.
- Night: legs marked with a moon. The screen is dark and only the area around you is visible, so you light the torch (bottom right) to see farther for a while. An Assassin gets more sight and torch.
- Stealth: legs marked with an eye. Watchtower lights sweep the road; step into one and a horde surrounds you, but slip past unseen and you earn bonus XP. An Assassin faces shorter watchtower sight.
- Race: legs marked with a flag. You race a rival to the stop; if it arrives first, you both restart from your save point, and if you win, that rival joins your storage as a character (first time only). An Assassin slows the rival and recharges the net faster.
Zhang Qian: Journey to the West includes a Stealth leg, and Viking Voyages and Three Kingdoms include Night legs, so an Assassin can stack the mission advantage with a leg advantage.
The Assassin in Arcade, disasters and clans
ARCADE: the Assassin's matching stat is Dodge, shown in the Practice Mode stat card as "Current job Assassin → Dodge." Each stat maxes out at 10, and any overflow is split evenly among stats below 10.
Disasters: lands hit by the daily disaster are reset and can't be claimed for 24 hours. The Assassin is immune to Lightning, but immunity never lets you attack a disaster area.
Clan battles: in the "Critical Hit" matchups, the Assassin lands critical hits on the Builder and takes them from the Guardian.
Switching to Assassin, and common mistakes
Change jobs from the Job menu in your profile with a Job Pass, sold in 48-hour blocks for gold or in the shop. You can change once right after buying or recharging; after that, each change locks for 24 hours, and an expired pass returns you to Starter.
The Assassin suits players who often run short of tickets and players who like going after upgraded tiles and capitals. Avoid these mistakes:
- Thinking your odds improved: the Assassin only changes the cost; every win rate modifier still applies.
- Repeating low-chance attacks: one ticket at a time still drains your supply if the failures keep coming.
- Switching for a single raid: you can't switch back for 24 hours, so pick the Assassin when you plan a day or more of attacking.
