The Miner at a glance
| Item | Details |
|---|---|
| Type | Economy |
| Tagline | A miner who finds sparkle in any soil |
| Grid battle ability | Earn 1~11 gold per capture |
| Weapon | Pickaxe |
| Grid color | Orange |
| Disaster immunity | Volcano |
| RPG strong genres | Cargo · Link |
| ARCADE bonus | Kick |
In the official lore, the Miner sinks a pickaxe into every new piece of land and finds something that glitters where others see plain dirt, so his victories always come with a little extra. The ability follows that story. Attack a tile a Miner holds and you may hear a line like "No trespassing in my mine!"
How the Miner bonus is paid in a grid battle
- You can attack from anywhere in your land. The "Attack?" bubble shows your win chance, the ticket cost and the gold on offer.
- Tickets are consumed based on the land's level. Being a Miner changes neither the cost nor your win chance.
- A successful capture pays the capture gold plus a bonus of the enemy's land count ÷ 100, capped at 99 gold (reached at 9,900+ enemy tiles).
- The Miner effect then adds 1 to 11 gold. Your gold history under Record lists it separately as "Miner Effect," next to "Territory Captured."
- A failed capture pays no Miner bonus. Gold on a failed capture is the Tycoon's ability.
So a Miner's income comes down to how many battles you win. The in-app win rate guide lists the penalties: an enemy tile at 1 star is -24%, 2 stars -28%, 3 stars -32%, a capital -36%, and an enemy Guardian another -18%. You lose 1 for every 1,000 tiles between the land you attack from and your capital, while the defender loses 1 for every 1,000 tiles between its tile and its own capital.
Miner tip: tiles that are not upgraded, not owned by a Guardian and close to your capital give the best odds, so the bonus triggers more often. Small players give only a tiny land-count bonus, but the Miner bonus comes with any successful capture, so it is a bigger share of the reward on those easy wins.
Where to spend the gold you dig up
- Territory upgrade: the sign-up gift even calls its gold gold "for upgrading your territory." Upgrades protect your land and cut the attacker's win rate by 24% at 1 star up to 32% at 3 stars.
- Daily quests: the "Defense : Upgrade" quest pays tickets. Capture for gold, upgrade with it, then capture again with the quest tickets.
- Shield: protects all your territories for a set number of hours at a gold cost per territory, but while it is active you can't attack or upgrade, so Miner income stops. The app suggests buying one before bedtime, which is exactly when a Miner should.
- Job Pass: the 48-hour pass can be bought with gold, so a Miner can fund the next one from its own earnings.
Where the Miner shines in RPG mode
Each RPG mission and leg favors certain jobs, shown under "Advantaged jobs" in the mission details. A matching job gets more attack and takes less damage for the whole mission. The Miner is listed on:
- Trans-Saharan Trade Route: where West African gold and Saharan salt were traded
- Ibn Battuta: the 14th-century traveler's route from Tangier to China
- Australian Outback: across the red earth and Uluru to the Great Barrier Reef
- South America: Andes & Amazon: over the Andes and through the Amazon to Rio
Its leg advantages are Cargo and Link. On a Cargo leg (a small crate on the milestones) you carry crates; each one slows you down and losing HP makes you drop one. A Miner is slowed less per crate. On a Link leg, aurora rifts cut the road and you must stay at a rift until a gap opens while enemies keep coming, so the Miner's shorter linking time means less exposure. South America: Andes & Amazon has both a Cargo and a Link leg, so a Miner collects all three advantages in one run. Per-job HP and attack are listed in the RPG help table and match clan battles.
The Miner in Arcade, disasters and clans
ARCADE: in 1 VS 1 battles and the Gauntlet, every job adds points to one matching stat, and the Miner's is Kick. The Practice Mode stat card shows "Current job Miner → Kick" with the amount. Each stat maxes out at 10 and any overflow is split evenly among stats below 10, so on a character with a high Kick the bonus spreads to other stats.
Disasters: a disaster strikes daily; hit lands reset and can't be claimed for 24 hours. Each job blocks one disaster, and the Miner is immune to Volcano, as the job selection screen shows. Nobody can attack or build in a disaster area, immunity included.
Clan battles: four members fight, and the Job Stats panel lists the "Critical Hit" matchups. The Miner lands critical hits on the Tycoon and takes them from the Jeweler, which makes it a good pick against a Tycoon-heavy clan.
Switching to Miner, and common mistakes
Change jobs from the Job menu in your profile. You need a Job Pass, sold in 48-hour blocks for gold or in the shop. Right after buying or recharging you can change once immediately; after that, each change locks you in for 24 hours. When the pass expires you return to Starter automatically. Some RPG missions include Job Pass hours in their first-clear reward: a running pass is extended, otherwise the hours wait for your next job change.
The Miner suits players who attack several times a day and grow steadily around their capital. Common mistakes:
- Expecting a higher win rate: only the Warrior raises attack win rate (+8%).
- Chasing far-away tiles: distance from your capital lowers your odds and your bonus count.
- Sitting behind a shield: no attacks means no Miner income.
- Letting the pass lapse: an expired pass turns you back into a Starter. Watch for the reminder.
