Jeweler character

Jeweler: Hands That Ripen Treasure Early

The Jeweler collects treasure rewards from gem tiles on the map more often than anyone else. Once you know how treasure is found, held and paid out, the value of this job becomes clear.

Last updated : 2026-11-09

The Jeweler at a glance

ItemDetails
TypeEconomy
TaglineHands that ripen treasure earlier than others
Grid battle abilityTreasure reward 20 → 10 h
WeaponHammer
Grid colorPink
Disaster immunityPests
RPG strong genresRescue · Supply
ARCADE bonusAtk Speed

In the official lore, the Jeweler is a fingertip craftsman who taps raw stones with a small hammer until their value rises. Instead of waiting for treasure to shine on its own, the Jeweler draws the light out first, so treasure ripens earlier under that hammer. Attack a Jeweler's tile and you may hear "Stay away from my treasure chest!"

How treasure rewards reach you

The Jeweler's ability only touches treasure rewards, so it pays to understand that flow first.

  1. Find a gem tile: treasures are found all over the world and are more common outside the cities. The gems are Topaz, Opal, Emerald, Sapphire, Ruby, Amethyst and Diamond, and tapping one shows how much gold it is worth. There are Random Treasures too.
  2. Capture it and hold it: the 9AM Briefing's "Want more gold?" list includes "Hold land with gems." Rewards only build up while the tile is yours.
  3. Check your Treasure Box: it lists the treasures you hold with a progress bar and percentage, the hours left and which payout number comes next. "Go to" jumps to the tile, and "View All" opens the full Treasure List.
  4. Reward timing: normally a gem pays its gold every 20 hours; for a Jeweler it is every 10 hours. While you are a Jeweler, the progress bar in the Treasure Box also shows a Jeweler marker.
  5. Claim it by mail: treasure rewards are settled by mail every hour, on the hour, with a "Treasure reward arrived!" alert. The gold is yours once you claim it in the Mailbox.

What the Jeweler changes is the reward time. Hold the same gem tile for the same stretch of time and you collect more often, so the longer you keep a treasure, the wider the gap between a Jeweler and every other job.

Keeping treasure tiles for the long run

The Jeweler has no defense bonus of its own; the job that raises defense is the Guardian. Treasure tiles have to be protected by other means.

  • Territory upgrade: upgrades protect your land. Attackers get -24% on a 1-star tile, -28% at 2 stars, -32% at 3 stars and -36% on a capital. Spending treasure gold on upgrading treasure tiles is the most direct reinvestment.
  • Shield: protects all your territories for a set number of hours at a gold cost per territory. While shielded you can't attack or upgrade, so it fits the app's own advice to buy one before bedtime.
  • Distance from your capital: a defending tile loses 1 for every 1,000 tiles between it and its owner's capital. Treasure tiles far from your capital are harder to keep.

The Jeweler in RPG mode: Rescue and Supply

The Jeweler appears under "Advantaged jobs" on four missions: Silk Road, Voyages of Zheng He, Spice Route: Indian Ocean Trade and Age of Discovery. These are trade journeys of silk, sea lanes and spices, and a matching job gets more attack and takes less damage for the whole mission.

Its leg advantages are Rescue and Supply. On a Rescue leg (a cage on the milestones), people or animals are caged beside the road; you defeat the guards and stay next to the captive until they are freed, and a Jeweler needs less cage unlock time. On a Supply leg (a parachute crate on the milestones), your move gauge drains faster and supply crates fall from the sky, refilling HP and the move gauge when opened; a Jeweler gets more healing from them.

Silk Road and Voyages of Zheng He include Rescue legs, and Age of Discovery includes a Supply leg. In missions with a hostage, the captive you rescue also joins your My Character storage the first time you finish the mission, a fitting reward for a job built for rescues.

The Jeweler in Arcade, disasters and clans

ARCADE: the Jeweler's matching stat is Atk Speed, shown in the Practice Mode stat card as "Current job Jeweler → Atk Speed." The bonus you get for having shorter reach than your opponent also goes to Atk Speed, and since each stat maxes out at 10, any overflow is split evenly among stats below 10.

Disasters: a disaster strikes every day; hit lands reset and can't be claimed for 24 hours. The Jeweler is immune to Pests, so a treasure tile under a Pests forecast is safe. It blocks no other disaster, so keep checking the Disaster Forecast.

Clan battles: in the "Critical Hit" matchups, the Jeweler lands critical hits on the Miner and takes them from the Explorer.

Before you switch to Jeweler

Change jobs from the Job menu in your profile with a Job Pass, sold in 48-hour blocks for gold or in the shop. You can change once right after buying or recharging; after that, each change locks for 24 hours, and an expired pass returns you to Starter.

The Jeweler suits players who hold several gem tiles and check in a few times a day to collect mail. Avoid these mistakes:

  • Picking Jeweler with no treasure: if your Treasure Box says "You don't hold any gems yet...", there is no reward time to shorten.
  • Letting mail pile up: after expiration, mail disappears, and when the Mailbox is full the oldest mail is deleted first.
  • Leaving treasure tiles exposed: lose the tile and the payouts stop. Upgrade and shield first.